As an engine user i have a question: how do you design levels in a self made engine? You created a level editor?
Do you suggest to learn pattern first and then apply them with more complex languages?
Yes but less apps on win10 means that your app can be found easily maybe?
Do you think it's better to do something for win10 or android?
Do you think there are many opportunities?
Do you know any video/tutorial which teaches basis of game engines patterns? Sadly i don't have much time for now to read an entire book
Isn't this riskful?
What's lisp?
How is math teached in your classes? Here calculus 1/2/etc are the main cause people leave
Do you think it's much difficult to join in the industry?
Do they ask a lot of theorem demonstrations at the exams?
How much time do you need for preparing them?
How much did you take for learning 3d graphics?
Which programming language do you use with it?
Nice, how long did it take to achieve that?
Do you have input lag or buffering with it?
Is c++ well supported with documentation?
Is the rendering part the biggest part?
Anyone tried stackoverflow careers?
You mean something like ue/unity?