Can you not abstract without OO?
I'm just laughing at the bot that just popped in?
Do we have any technical artists in the chat? I would like some advice on what skills I should be prioritising.
Can we just, like, talk about gamedev?
So... technical artists are the interface between the art and code? Understanding what the coders make, understanding the tools artists use, etc?
Do technical artists do a lot of coding?
Why are you so stuck on the details?
Does anyone know of any alternative android app stores that focus on non-dark-mechanic games? I know Itch kinda fills this niche, but I hope there is one that works natively o...
Are there any groups specificially for Rust/Bevy?
Technical artist might be a good position for me to look into. That's mostly shader stuff, right?
Manav, do you have any suggestions for breaking into the industry?
What about professional writers?
Like paid tournaments? You can't pre-plan that sort of thing.
I assume it's about things like UV maps, node-based materials, particle systems?
What sort of things would you recommend for my portfolio?
Would it not be adding new features for game engines?
Oh, is that it?