<translate sid="translate">1.298837 0.599738 0</translate>
<rotate sid="rotateZ">0 0 1 89.999992</rotate>
<rotate sid="rotateY">0 1 0 0.000000</rotate>
<rotate sid="rotateX">1 0 0 -359.999969</rotate>
<instance_geometry url="#_ref_item_flashlight_flashlightShape-lib">
<bind_material>
<technique_common>
<instance_material symbol="blinn3" target="#blinn3">
<bind semantic="UVSET0" target="#_ref_item_flashlight_flashlightShape-lib-map1"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
Divinity 2 такая: <Scenery PrototypeUUID="P_BTB_SmallRock_B" UUID="P_BTB_SmallRock_B_06" RegionName="BrokenValley_2" SubRegionName="Main" Scale="0.75" PhysXPacked="1" CameraBlocking="1" CanClimb="1" RenderToShadow="1" CullingDistance="0" SceneryType="0"> <SceneryTypeInfo FollowCamera="0" ZRotationOffset="0"> <CameraOffset x="0" y="0" z="0" /> </SceneryTypeInfo> <NiMatrix3> <NiPoint3 x="0" y="0" z="1" /> <NiPoint3 x="0" y="1" z="0" /> <NiPoint3 x="1" y="0" z="0" /> </NiMatrix3> <NiPoint3 x="-445.35" y="43.0305" z="-111.926" /> </Scenery>
Тоже очень многословно, но тут хотя-бы однозначно бесполезных данных не 80%
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