One quick question, what's the rendering engine did the game use? Is it UE5 or some others? Considering the general gamers' PC gears, instead of the hard-core gamers with high-end PC and fancy GPU, I could like to know how the team can strike a balance between the hardware requirement and wide adoption of more PC gamers
Unreal engine 4.26 https://docs.illuvium.io/whitepaper/technology/ Read here for more info above but the idea is for launch and start for people to experience the hard work gone into the AAA game/graphics (PC/Mac with a graphics card) But no specs out yet.
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