single project could cause such a high gas fee. So let's say one gaming project intend to use CELR network to make game on it, is there any case that something like that might happen? If yes, how can CELR resolve it? if no, what CELR is gonna do to prevent such thing from happening again?
The issue was on polygon itself. The high gas fees were originating from their blockchain, was nothing to do with cBridge.
We can't prevent blockchains from getting congested. The teams of those blockchains are the ones responsible to ensure its smooth operation.
that's not my question. I asked once here that if one could build a gaming project using scaling solution of CELR. The answer was yes. So if the game built using CELR scaling solution, could something like that happen? if yes, how can we resolve it? if no, what CELR is gonna do to prevent it?
would you tell me what game you were referring to, please?
They were casual mobile games built by celerx
do you have links to those project?
Don't have it but you can Google search celerx
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