be requiered for let's say 10m active users ?
It would depend on the games on the platform. Some games might just need a transaction to buy the game one time, while other games could potentially spam the network with "mining" actions for their game token, as we have seen with games such as alien worlds.
Hmm i remember in a live stream that they simulated this scenario, but idk the TPS..
Yhea sure. But with 12k TPS I'd like to know how many monthly active user it could have. Millions I guess, but how many 🧐
you can calculate some theoretical numbers: 12k tps is 12 thousand transactions per second. A day has 86400 seconds. 12k times 86400 is over a billion transactions that can be handled per day (24h). Some may have to wait a couple seconds while others go faster (depending on network load) as you can stake UOS to prioritize your transaction. Some game studios may also choose to sponsor transactions entirely on their behalf.
They said in the interview its just with couple of nodes, it can expand to millions tps later!
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