and adding features become problematic and who keeps this in check? What's the balance between grand vision and actually settling on something good enough for public consumption?
It's a great question. Pinged Nicolas and David to take it.
We touched a bit on this during the episode, what is important is to have a competitive edge once you launch your product. A wallet isn't a competitive edge, or a game store (if nothing special), or a nft marketplace, etc.. Now a store + marketplace + wallet has a real competitive edge over the top players (Steam, Opensea, etc), as it is a cohesive ecosystem already. When we will add the creator tool, it will enhance further the whole experience, same for tokenized game license, or digital identity, etc...
Digital identity you say 👀. First time you ever talk about it right ? That could be a big one actually. Any work with partners on that ?
Probably dumb question: is it possible Ultra will try to develop its own handheld console for its store similar to Steam Deck? Or you aren't interested in hardware? Considering also your past experience in making a console using AMD APUs. Otherwise, what about some kind of partnership with Chinese companies like Ayaneo to have Ultra preinstalled on their consoles?
@farfaraway could you answer this?
How about Ultra running on Steam Deck?
Even steam is open to third parties stores
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