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@Patrick_Ultra @farfaraway When does the culture of everexpanding the product

and adding features become problematic and who keeps this in check? What's the balance between grand vision and actually settling on something good enough for public consumption?

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It's a great question. Pinged Nicolas and David to take it.

We touched a bit on this during the episode, what is important is to have a competitive edge once you launch your product. A wallet isn't a competitive edge, or a game store (if nothing special), or a nft marketplace, etc.. Now a store + marketplace + wallet has a real competitive edge over the top players (Steam, Opensea, etc), as it is a cohesive ecosystem already. When we will add the creator tool, it will enhance further the whole experience, same for tokenized game license, or digital identity, etc...

Nicolas - ultra.io ᕫ
We touched a bit on this during the episode, what ...

Digital identity you say 👀. First time you ever talk about it right ? That could be a big one actually. Any work with partners on that ?

Nicolas - ultra.io ᕫ
We touched a bit on this during the episode, what ...

Probably dumb question: is it possible Ultra will try to develop its own handheld console for its store similar to Steam Deck? Or you aren't interested in hardware? Considering also your past experience in making a console using AMD APUs. Otherwise, what about some kind of partnership with Chinese companies like Ayaneo to have Ultra preinstalled on their consoles?

Trip
How about Ultra running on Steam Deck?

Even steam is open to third parties stores

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