into web3 games? Why projects only make marketing and communication strategies for male gamers?
Thanks for these questions, Anton. Is this for Viola or Bill?
both projects, especially I am interested the first one with gender
I'm not sure about investments and stuff so i'll touch base on this one lol. We had always marketing our products to all genders and everyone out there, there is not specific bias towards any one side. Additionally, we generally make our products more casual and fun so it can be attracted to users who generally prefer to relax and have fun.
Good question. In fact, during our previous tests, our game received a lot of love from female players because it's just so much fun. It's engaging to the point that players of any age and gender could potentially be drawn to it.
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