it for yourself right?
but considering there's money/investment involved - a good tutorial from the team would be nice.
but like soon said momoverse is in a very early stage of development. a video tutorial may not give much - it may even put people off because of the lack of content
this is just me thinking out loud 😅
I agree. for other games yes, for momoverse not yet
I disagree. A project, regardless of its stage, must make its value proposition known (always clarifying the stage it is in), otherwise it runs the risk that the market will opt for a competitor. (I say this from my professional training) Mobox has already made campaigns (Binance Miniprogram - Open Avatar Market with Mbox burn) and there is a lack of information, which has meant that new investors still do not grasp the value of the project. Campaigns and advertising are not directed at regular customers, but at new consumers.
a youtube video tutorial about momoverse at it's current gameplay?
I do not propose that specifically. Personally, I mean that supporting in an audiovisual way, future campaigns or official gameplays with a good production, if it would help and could attract new players. In addition to demonstrating the seriousness and professionalism of the project.
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