rolling dice by rolling multiple dice. Would this reduce block time variance if instead of just one hash we would opt for finding 4 hashes for a block? (with difficulty adjusted of course)
you're not finding hashes tho, you're finding full blocks that result in a particular block hash, you try to "cheat" this somehow I think you'd end up reinventing reducing blocktime but it would be a somewhat different data structure
But couldn’t you hash the block with multiple algorithms?
Yes I have no idea how the he hashes for the block are exactly "rolled" so I don't know if this is even possible.
doesn't matter, multiple algorithms is still 1 blackbox hash op
Not sure what I don’t understad here. If the SHA256 and MD5SUM hash of a block both need to start with 8 zeroes, isn’t that far less likely than one of them starting with 16 zeroes?
what content are you hashing? the same block header? then let's say you make a requirement that both the sha256 and md5 must start with 0 zeroes and you find a block which results in sha256 but not md5 - you have to rehash with both again, not just with md5, because to reroll md5 you have to change the content, and that will change the sha256 too - there's no progress like ok i got 1/2 now just to grind the other one
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