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Basically, I am improving the Infrastructure Blocks design as quick

sd as Jonas can find bugs in it.

And I do it, without _significantly_ increasing complexity, introducing SegWit-like abominations or any kind of Layer2's, which we all hate.

I do not understand why everybody started hating CashTokens for some reasons. We introduced cashtokens almost 3 years ago and still, to this day, 99% of Castokens is basically memecoins, with the exception of GURUs/FURUs maybe, because they can be used to enhance gambling experience on their service.

But it still GAMBLING.

What InfrastructureBlocks do is introduce a token that has a practical, _real-life_ use case (paying for transactions). Which means it will automatically gain value AND create a closed-loop economy in itself.

Shouldn't you all basically love it?

💚💚💚💚

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dude sorry but infrablocks look like a worse abomination than segwit

Shadow-Of Harbringer 👁️🧀 Автор вопроса
bitcoincashautist
dude sorry but infrablocks look like a worse abomi...

Nah Core design is basically "doubled Nakamoto Consensus on steroids". You mine blocks with Difficulty / 60, and if the block is good enough, it becomes "normal" block. PLOT TWIST: Actually, this design is partially your idea. You (on BCHR) gave me the idea to mine blocks much more often and separate blocks into "normal" bag and "subblock bag". Not sure if I can find the BCHR topic now, but I probably can.

Shadow-Of Harbringer 👁️🧀 Автор вопроса
bitcoincashautist
dude sorry but infrablocks look like a worse abomi...

I should totally add you to whitepaper authors or at least cite you, lol

Shadow-Of Harbringer 👁️🧀 Автор вопроса

Стикер

Dude :( cash tokens introduced and compete with bch mine model with ship tokens by mandatory design is not the solution

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