see how much c# can handle, but the spawn is so fukin slow.. like 20threads/second. new Thread(...).Start()
                  
                  
                  It is normal/os-timed or? You tried with other languages?
                  
                  
                  Knowing that now i got that my other project was slow accepting TCP connections by damn slow threads! (Was creating 2threads for each peer)
                  
                  
                
Creating a thread is always expensive unless you are on an ErlangVM based platform
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