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[ unreal engine ] hi i don't want use steam or

etc for my game.
i want my own custom online service.

the server has restful API and connected to a Database.
how can interact unreal with server ?

I know there is available VaRest plugin.
I know we can run .exe game with server option


but i want control Sesstion in Game.
like register player.
and kick player from dedicative server and more control.

do i need Custom onlineSubsystem in Unreal or null subsystem is fine ?

if i need custom onlineSubsystem what base important things i need ?

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these questions are not accurate

for designing a proper server the most important stuffs are: - proper structures and algorithms and reducing resource usage and increasing performance - threading. reducing response time - make it dynamic with a proper config file etc

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