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Hi guys. I am trying to add a real-time networking

feature to a game. I had to learn about UDP hole-punching and things like that. Is there a library that an establish a UDP connection between 2 hosts located behind NATs?

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WebRTC can do the trick, but you need a STUN server to make the punchholes and a signaling server to exchange ICE candidates

Poco framework.

Sylvain-Kamdem Автор вопроса
A​kshit
WebRTC can do the trick, but you need a STUN serve...

Thanks. There are lots of free STUN servers, I learnt how to send binding requests to them and parse responses. I will explore the ICE part

Sylvain-Kamdem Автор вопроса
@^@ ^
Poco framework.

Thanks. I will check it out

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