Try googling it But simply it means that memory addresses keep changing and it makes exploitation harder, as if you were to overwrite Instruction Pointer register to jump to your code in memory
Hello , i have been writing this programme which sorts an array of numbers in a stake using predefined instructions , like add elements to the top of the stake , remove , ...
I think I should check if it is null ??
hello, does someone have a good cheat sheet (max 2 sides of A4 paper sheet) for C only? I need it to cover most useful function for math, dynamic memory, strings, files (I/O),...
I often see on the Internet that Steven Prata’s book C++ Primer Plus is a bad book for learning, tell me, is this true? links with negative information about the book https:...
#include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (E:\VSCODEINSIDE\TELEGRAM\BOT\hdi.cpp can anyone help me with this ?
hey there! trying to get by domain ip address of host int main() { int i; struct hostent* he; struct in_addr** addr_list; struct in_addr addr; int port = 80; he...
main.c #include <fenv.h> #include <stdio.h> int main(void) { constexpr float f = 23.0f; constexpr float g = 33.0f; fesetround(FE_TOWARDZERO); constexpr float...
I have a pointer to an object and a list so what would be the easiest way to check if the object exists in list assuming == is not overloaded?
Why do we need casting and what is the exact application in C++ of this Can anyone please help?
what better? enum class StateEnum { X=0, O, NONE,COUNT}; constexpr std::string_view get_string( StateEnum state, const std::array<std::string_view, 3>& arr) { retur...
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