I did the same time ago, my approach is to implement everything bundled into one executable and distribute the core (common libraries of the engine as a library), then the build type is optional, static or dynamic, I used dynamic normally because I shiped everything with the files too
.so?
I built for MacOS, Linux and Windows, you need an highly plugueable architecture I wrote a paper on how to do it
Обсуждают сегодня