before? I'm getting a unique issue that's plagued our app for months now, and I thought I've solved it like 6 times. When running a mouth spritesheet connected to lipsyncing, sometimes the app just suddenly starts running through all frames of the spritesheet at a very rapid speed, non-stop. There's no console logs, there's no errors, it just seems to randomly slap me in the face without any reproducability
Love invisible random errors but can't help :(
Обсуждают сегодня