long as a big image is loading. to blur this image, Im loading a very small one, blur it and wait for the big one to load, fade it out, voilá.
now this all works, but I want to prefetch the small images and only lazyload the big ones.
prefetching with img html elements works fine, but how do I do this for images i draw on a canvas? I'm using vuejs and I see that every time I destroy and load the component which holds a canvas, which draws an image is loading the exact same image again. so there is no caching and that is why I think I cannot simply add an invisible img tag to prefetch the image and use it then in a canvas. anybody any tips?
you can blur images using css only
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