is part of a InitButton static method that I use for create button at runtime
                  
                  
                  //buttonObject is passed as out param
                  
                  
                  buttonObject = new GameObject(name);
                  
                  
                  buttonObject.AddComponent<Button>();       
                  
                  
                  ColorBlock colorBlock;
                  
                  
                  
                  
                  
                          //Set the button colors
                  
                  
                          colorBlock = new ColorBlock();
                  
                  
                          colorBlock.normalColor = normalColor;
                  
                  
                          colorBlock.highlightedColor = highlightedColor;
                  
                  
                          colorBlock.pressedColor = pressedColor;
                  
                  
                          buttonObject.GetComponent<Button>().colors = colorBlock;
                  
                  
                
Fixed it ?
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