UnityEngine.Object clip;
                  
                  
                          Load(out clip, clipPath);
                  
                  
                          audioSource.clip = (AudioClip) clip;
                  
                  
                  
                  
                  
                  keeping the load function with Object?
                  
                  
                
Still a typecast. That's what I tried to suggest earlier
this is in another method that use the Load function
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