a 2D game and previously was doing everything in one thread, now I want to move rendering to a separate thread (because I reorganized how other game logic is being executed and can't use the main thread for rendering anymore).
I wonder what are the restrictions on what should be done only in the rendering thread; for example, should I load textures only in that thread also or it doesn't matter where I load them as long as I bind them only in the rendering thread?
To be honenst, I'm far from game engine development, so take my words with a grain of salt, but since I do multi-threaded programming for a living I think that you should rather try to answer the question of what stuff to offload from the main thread.
multithreaded rendering?
also i remember a nvidia driver config about multithreaded optimization, don't know how will effect your context of work
why are you avoiding game engines?
Not exactly multithreaded, single-threaded but not in main thread :)
My aim is to learn how to write subsystems of an engine
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