one man company?
Usually it's not. Today most companies that work with their own engines have them already developed from the times when it did make sense to start developing an in-house engine, and to make a competitive engine today would take a lot of time and effort, more than developing a game on an already existing one would take. However, if the game features something that doesn't fit into an usual game engine (e.g. voxel rendering, non-euclidian geometry, or something else that would be difficult to implement using existing engines, and can result in rewriting parts of them), then it still can make sense to develop your own engine.
I tried during 7 years to make a mmorpg game engine and I don't recommend it anybody unless your objective is to learn, if you plan to do games, forget about it
so takes a lot work for one man, i really want make it properly from 0 so i could optimize it and understand it and have a lot control on its structures and functionalities but also i want make money and do not have much time
I did a lot of lines of code and it was nothing
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