And C
Just use C++ then
So I should learn C++
Yeah. And if you know Java and C already it won't be that much of a hustle. You'd have to learn templates and stl
Godot is adding Kotlin support afaik which is uses jvm. If you want to stick with jvm stuff, your life will be 100 times easier if you learn Kotlin. Also C# has a very very similar syntax to java and almost all game engines use it.
This is interesting to me. Have any people gathered experience using Unreal with C#? I found these two plugins for example: https://github.com/mono-ue/mono-ue.github.io https://github.com/pixeltris/USharp Does it actually work, are there big limitations? I am interested in Unreal but C++ a bit less 😅
There's Blueprints that allows you to do almost everything without using C++. You really need C++ only for some complex math, for using some SDKs or accessing engine features that are not exposed to BPs (which rarely but happens). It's better to ask your question in UE4 related chats, you can find two, one is UnrealEngine4, another is unrealengine_world, first one is Russian but people also answer in English sometimes.
There are even a python binding afaik. You should stick to C++ and blueprints for ue4. The usual workflow in UE4 is to make a C++ class and implement the necessary stuff then create a blueprint based on it.
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