I mean while putting pixels on the screen (your sprite) apply rotation matrix
It will skew the image, it won't look like a 3D object rotating. It will just look like a 2d image rotating. I believe one can write a custom shader that curves their sprite, fakes rotation, but the easier way would be to just have a 3d model 🤔
^ It'll just look like you're scaling it on the X axis
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