I create a “see behind walls” effect?
How can I make a “wet surface”/“shallow puddle” shader?
How can I fade player character when he goes inside or outside of area?
Moving texture according to position in shader
Iridescent Shader
Iridescence Shader in my Github
Dissolve using dynamic mask objects
KamaliDissolve
How can I make natural rain drops on screen?
How to make a palette swap shader that works withn non-pixel art sprites?
My book about shaders
Inverse Effect
What is Arctangent
Tunnel effect
Twist Effect
Shaping Functions
Mandelbrot set
Good luck :D
@smkgames thanks for sharing, ping me tomorrow and I will create a pinned post for this group
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