How do you mean? The player can hunt a lot of critters, and things like rabbits drop Small Game Meat and Small Game Raw Hide, which can be tanned into small amounts of leather either via small critter brains, or boiled bark
I mean animals interacting with animals. Predators and prey, parasitism, symbioses, etc.
Ahhh, yes! I have pulled this off in an Oregon Trail Spiritual Successor, my goal is to port over this behaviour dynamic as well
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