to enter game industry.
Now im data scientist and work with python libraries and ML.
Could these knowledge help me?
And could you send me a link for see game development rolls?
Keep your ML job and have game dev as a hobby. Game dev doesn't tend to pay the bills, ML does.
Thank you for your valuable contribution to the discussion
Hi, game dev is a broad field, depending on what you want ML can be applicable to some things like what big casual game companies use for acquisition analysis and so, or what Ubisoft does to use ML for Motion Matching. There are many things that one can do within game development: gameplay (character-camera-controller, AI, content/scripting, UI, ...), engine (platforms, network, rendering, ...), tools, services(backend), analytics, ... So there are a lot, and the smaller the company the more things one may need to do
Second this. Game dev is very poorly paid, even for things like technical art.
I heard art is underplayed in gamedev in general (so I'm not sure about "even").
So are testers and QA, art is very underpaid on general, even more so with the advent of generative AI.
Technical artists get more than anyone else for the most part, since they're programmers and artists in one.
What should I imagine under technical artist, rigging/animation?
Imagine a programmer whose job is to make the artist's job more streamlined.
Ah I see, the "artist" part always confuses me
Watch some Acerola videos and you can see some of the stuff they can do in regards to art. They also help with VFX, the fundemental technologies artists rely on, a technical artist (or team) would have been behind the black hole in Interstellar, for example. It's a challenging field where you need to create your own tools. It's very math heavy while also very artistic.
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