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Hello guys, i hope you are well. Actually i would like

to enter game industry.
Now im data scientist and work with python libraries and ML.
Could these knowledge help me?
And could you send me a link for see game development rolls?

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Keep your ML job and have game dev as a hobby. Game dev doesn't tend to pay the bills, ML does.

Friday Candour [ask before dm] Candour
wat

Thank you for your valuable contribution to the discussion

Hi, game dev is a broad field, depending on what you want ML can be applicable to some things like what big casual game companies use for acquisition analysis and so, or what Ubisoft does to use ML for Motion Matching. There are many things that one can do within game development: gameplay (character-camera-controller, AI, content/scripting, UI, ...), engine (platforms, network, rendering, ...), tools, services(backend), analytics, ... So there are a lot, and the smaller the company the more things one may need to do

Martin Rys
Keep your ML job and have game dev as a hobby. Ga...

Second this. Game dev is very poorly paid, even for things like technical art.

Cerefína
Second this. Game dev is very poorly paid, even fo...

I heard art is underplayed in gamedev in general (so I'm not sure about "even").

Pavel
I heard art is underplayed in gamedev in general (...

So are testers and QA, art is very underpaid on general, even more so with the advent of generative AI.

Pavel
I heard art is underplayed in gamedev in general (...

Technical artists get more than anyone else for the most part, since they're programmers and artists in one.

Cerefína
Technical artists get more than anyone else for th...

What should I imagine under technical artist, rigging/animation?

Martin Rys
What should I imagine under technical artist, rigg...

Imagine a programmer whose job is to make the artist's job more streamlined.

Cerefína
Technical artists get more than anyone else for th...

Ah I see, the "artist" part always confuses me

Pavel
Ah I see, the "artist" part always confuses me

Watch some Acerola videos and you can see some of the stuff they can do in regards to art. They also help with VFX, the fundemental technologies artists rely on, a technical artist (or team) would have been behind the black hole in Interstellar, for example. It's a challenging field where you need to create your own tools. It's very math heavy while also very artistic.

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