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How does one go about making matchmaking service for games

that scales? Like support for upto N players, matched based on how long they've been in the queue and how bad their ping is.

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A-X Автор вопроса

I know of open-match from Google but that seems "complicated." Maybe the work itself is. Just wanted to understand the fundamentals to a matchmaking service that removes any incidental complexity that implementations may add.

If it's not something very complicated, I would probably write something by myself. I haven't yet written matchmaking services myself, but I assume, they aren't complex beasts.

It's actually not that hard, it's the exact same theory as for order matching engines

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